[RFC 3/3] zImage: Exception vector support

Benjamin Herrenschmidt benh at kernel.crashing.org
Sat Feb 24 04:06:13 EST 2007


> Having those vectors makes a 4MB dead gap in the binary image.  The ps3's
> loader supports a gziped image so there is no problem, but for the general
> case of binary images, there is no way we can have those always in there.

That's still a bit gross even with a zImage... right now, I don't think
you can specify the link address per platform, can you ? Would be better
if it was set to 0 for ps3... that or have the reset vector be at BASE +
0x100 ...

Ben.





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